Heroes with a low or zero level of stress will urge the player to choose them for future quests, while afflicted or highly stressed heroes will do the opposite, demonstrating insecurity or fear of the horrors of the dungeons. While at the hamlet, adventurers in the roster will periodically utter a bark that will vary depending on their status and current occupation. Notably, since virtues disappear after leaving a quest, their correspondent bubbles can only be witnessed during expeditions. Normally, the barks are displayed on a black rectangle with grey outlines when a hero is afflicted, the text in the bubble and its outline will change to red, while a hero affected by a virtue will have a light beige colour in its bubble. Barks appear in the form of rectangular bubbles pointing to the hero that utters them, which varies in colour depending on the status of the hero.
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